Games + Chrome Web Store!!1!
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Its just http://a.url.com/
It's OpenGL ES 2.0 but in Javascript
*This might change
function gamepadConnected(e) {
gamepadId = e.gamepad.id;
console.log("Gamepad Connected (id=" + gamepadId + ")");
}
window.addEventListener("GamepadConnected", gamepadConnected, false);
window.addEventListener("GamepadButtonDown", ... , false);
<video width="300" src="movie.webm" controls></video> <button onclick="enterFullscreen()">Get Huge!</button>
function enterFullscreen() {
var elem = document.querySelector('body');
elem.onwebkitfullscreenchange = function(e) {
console.log("Entered fullscreen!");
elem.onwebkitfullscreenchange = onFullscreenExit;
};
elem.webkitRequestFullScreen();
}
Plugin-free camera, microphone, device access.
<video autoplay controls></video> <input type="button" value="⚫" onclick="record(this)" id="start"> <input type="button" value="◼" onclick="stop(this)" id="stop" disabled>
var localMediaStream, recorder;
var record = function(button) {
recorder = mediaStream.recorder();
};
var stop = function(button) {
mediaStream.stop();
recorder.getRecordedData(function(blob) {
// Upload blob using XHR2.
});
};
window.navigator.getUserMedia('video', function(stream) {
document.querySelector('video').src = window.URL.createObjectURL(stream);
localMediaStream = stream;
});
Use a lot of your existing C++ code
More info: http://www.gonacl.com
Canvas for graphics
Small promo images are 440x280
Large promo images are 920x680
Marquee promo images are 1400x560
5%
http://sandbox.google.com/payments
That is ok!, we can take them too?
That is ok!, we can take them too?
I am here to: